Heading into Pacific Rim: Uprising, I struggled to recall much of Pacific Rim. That didn’t really matter. Like its protagonist Jaegers, Uprising cranks along like a fairly well-oiled if uninspired machine, only filling in knowledge gaps when absolutely necessary (and often via bouts of exposition). It is swamped with techno-scientific jargon, the majority of which barely enters the cinema-sphere before shooting way over the heads of viewers. But none of it really matters. All that matters is the presence of good giant robots, the counter-presence of bad giant robots, and the absolute certainty that they’re going to fight. And that, I guess, sums up Steven S. DeKnight’s sequel in a nutshell: Uninterested in character development — a few half-hearted attempts aside — and thoroughly compelled by carnage. And provided you leave your brain at the door upon entering, it’s actually sort of okay.
This is primarily because it has John Boyega front and centre. The Star Wars sophomore has bags of charisma and a playful wit that helps him overcome the often cliched dialogue. At one point he is charged with giving a rallying speech before a group of junior Jaeger users, a speech we’ve seen a million times before and in situations where the drama has been significantly better earned, yet he delivers it with enough panache to get you at least a little fired up. Boyega plays Jake Pentecost, son of Idris Elba’s now deceased war hero, who has swapped his father’s honour (or something) for a freeing scavenger lifestyle spent on the decimated coast of LA (or somewhere). Upon being captured by the Pan-Pacific Defence Corps, he suddenly rediscovers his honourable streak, rejoining the ranks of civilisation protection alongside his old Jaeger partner Nate (Scott Eastwood), who sort of holds a grudge but not really. Good thing too, because soon after Jake adopts the heroic tag, the world comes under threat from a Jaeger drone system gone wrong and a bunch of giant Kaiju creatures.
That story summary sounded quite snarky, but to its credit the film wears a snarky, self-reflective attitude. There’s a great moment where you think eccentric PPDC scientist Dr. Hermann Gottlieb, played (obviously) by Burn Gorman, is about to unleash Elba’s signature “Cancel the Apocalypse” cry from the previous film, but instead the screenwriters lump him with a significantly flimsier and entirely forgettable punchline. Gorman, like many others, finds himself embodying a walking stereotype and, like many others, makes the best of it. Cailee Spaeny, for instance, plays the newbie cadet whose rebellious existence has landed her in Jaeger school. Spaeny projects a charming aura despite the well-worn character type, and she has solid comic chemistry with Boyega.
Scott Eastwood, looking more and more like Captain America Chris Evans by the reel, has less room to manoeuvre, his only real character quirk coming via a weird non-love triangle between himself, Jake, and Adria Arjona’s otherwise sidelined Jules Reyes. Elsewhere, Charlie Day is charged with doing his Charlie Day shtick, while Rinko Kikuchi returns as Mako Mori, Jake’s adopted sister and PPDC executive. You probably shouldn’t feel short-changed by a giant monster flick that lacks standout characters, but a better film would have at least a few (see Jurassic Park or Alien).
That being said, Uprising does fulfil its visual duties. The Jaegers have a commendably imposing aura, particularly prevalent in a scene that shows three of them gliding down from the sky to challenge a rogue robot. Cinematographer Dan Mindel frames the shot well, depicting the destructive menace of the aforementioned rouge before patiently bringing the trio into focus, their collective authority increasing by the frame. And the enemy creatures are quite creepy too: A swarm of bug-like Kaiju unleashed towards the end won’t please anyone averse to creepy crawlies, but it does make for a neat mid-battle game-changer.
This is better than anything the Transformers franchise has offered, not only because it has one or two performers worth rooting for, but also because its battle sequences are easy to follow. Unlike Transformers’ Hieronymus Bosch-esque action sequences, Uprising clearly defines the good guys and bad guys, and takes care to depict the consequences of each robotic right hook or metallic missile strike, affording viewers a chance to digest events. This is in part because natural breaks in the action take us inside the heads of the giant mechanical beasts, showing us the humans in control and thus giving the Jaegers a degree of humanity. But it is also simply down to decent action direction: DeKnight acted as showrunner on the excellent first season of Marvel’s Daredevil, and while the fights here lack the bone-crunching inventiveness of those interspersed throughout said series, they do at least adhere to Daredevil’s visual clarity.
It may be an easy conclusion to arrive at, but it’s also the right one: If warring monsters is your type of thing, Uprising should tick enough boxes to offer an enjoyable experience. It will also do the job if you just want to spend a few hours at the cinema without having to rev any brainpower. Like me, you might even chuckle a few times — kudos Boyega. What’s certain is you will have the chance to see plenty of other, better blockbusters in the coming months (Ready Player One is already out). Hey, by the end of the summer there is every chance you’ll have forgotten you even went to see Pacific Rim: Uprising on a cold night at the end of March. But at least it knows its place. It’s fine, and that’s fine.
Director: Steven S. DeKnight
Runtime: 1hr 51mins
Genre: Action, Adventure, Science fiction
Starring: John Boyega, Cailee Spaeny, Scott Eastwood, Rinko Kikuchi
Scott’s sci-fi films explore isolation in people, places and processes.
If you are a film fan, you are probably a science fiction fan. And if you are a science fiction fan, there is a fair chance you have enjoyed a Ridley Scott movie or two in the past. What makes sci-fi so utterly compelling is its potential; the thematic possibilities are endless and, tonally-speaking, very little is off bounds. The genre fits in any number of settings – dramatic, funny, mysterious, scary – and riding the waves of its theme pool are a host of subjects ranging from encroaching capitalism to religious allegory.
It is a rich genre, one that has provided the basis for a true cinematic icon to develop and deliver. Ridley Scott’s relationship with science fiction is fleeting when you consider his total output (he has made 24 films and only a fifth have sci-fi hallmarks). But when he does shoot for the stars, the outcome tends to strike bullseye.
Two of Scott’s earlier jaunts, Alien (1979) and Blade Runner (1982), remain seminal touchstones for film lovers and filmmakers, and while Prometheus (2012) has its fair share of detractors, you will only ever find me bowing to its eerie overtures. All three of those movies, alongside both The Martian (2015) and Alien: Covenant (2017), have a central thematic commonality woven throughout their narratives: Isolation. Here, I am going to explore the ways in which Scott intriguingly tackles different forms of isolation in his sci-fi films. Warning: There will be spoilers.
It is one of the most famous taglines in movie history: “In space, no-one can hear you scream.” It is also a logistical reminder that space is a lonely place. The opening shot of Alien reflects exactly that, slowly panning across the atmosphere into darkness with only a dim hum for company. Cinematographer Derek Vanlint then takes us on a trip around the Nostromo, during which silence and emptiness reign supreme. There are no spoken words – certainly nothing distinguishable – for at least six minutes, and when the crew do spark into life there are only seven mouths primed for yapping.
Alien is essentially a parable about the woes and anxieties brought on by inescapable isolation. Scott and screenwriter Dan O’Bannon probe at our innate fears surrounding solitude and the inevitability of it; at some point – be it for an hour, or a day, or a year – we are all alone. When technical problems make it difficult for the crew to maintain a link with ‘the outside world’, that primal fear is set in motion. As the film progresses, members are picked off one-by-one until only Ripley (Sigourney Weaver) remains, left to squirm in a blend of isolation and uncertainty.
But before we get to that point, Scott and co. examine the various factors that cause isolation. It is money that forces the crew to alter their homeward-bound route, subsequently driving them directly into danger and death (as Science Officer Ash (Ian Holm) reminds everyone, investigating potential alien life is a must otherwise they will all forfeit their pay). The planetoid that hosts said lifeform is misty and grainy and dark, with craggy mountains and tough terrain – perfect conditions to get lost in.
The dead creature the crew finds acts almost as a warning. Left to languish for an eternity, the alien body represents the results of inactivity and desolation. Captain Dallas (Tom Skerritt), Executive Officer Kane (John Hurt) and navigator Lambert (Veronica Cartwright) also discover large eggs, prompting a symmetry between how the facehuggers inside said eggs and the Nostromo crew members are introduced – both species are fragmented and alone at first, hatching from their personal zones of seclusion (the seven aboard the Nostromo are initially shown waking from a stasis effect while inside separate pods).
As disaster bursts from the chest of Kane in that famous scene, the impending threat ushers in urgent anxiety. “I just wanna get the hell outta here, alright?” Thereafter, individuals succumb to the Alien – which has grown significantly while out of sight aboard the ship, using isolation as a weapon against the humans – in systematic fashion. The longer the crew are locked away from civilisation, the bigger the Xenomorph becomes and the more danger they face.
MOTHER, the ship’s version of Siri, is the only external contact, an artificial form of life and an untrue companionship experience. It transpires that Ash is an android and that he has manipulated his astral acquaintances directly into their volatile situation. Technological marvel Ash could be considered the primary cause of the crew’s isolation, an idea Scott explores with greater vigour in both Prometheus and Alien: Covenant.
Ripley is the last woman standing and her anxiety is palpable, particularly when left on her lonesome to battle the Xenomorph inside an emergency escape shuttle. Even after Ripley defeats her terrifying enemy there remains a wary uncertainty surrounding whether or not she will survive alone in space (thankfully she makes it, and subsequently cements her reputation as a badass action hero in Aliens).
Whereas Alien depicts literal loneliness in the form of people being stuck millions of miles from refuge, Scott’s noir-ish sci-fi entry Blade Runner is set in a land that bustles with bleak vibrancy. The isolation in this instance is born not out of anxiety, but of identity crisis. Is Deckard (Harrison Ford) a human or a replicant? Ford reckons his character is a genuine guy made of flesh and bone, and many agree with that interpretation.
However, Scott has always maintained his belief that Deckard is a none-the-wiser replicant designed to annihilate his own kind. In a 2007 interview with Wired he stated, “[On whether it was ever written down on paper that Deckard is a replicant] It was, actually… Deckard, too, has imagination and even history implanted in his head”. Whichever way you see it, this mystery grants the character special status – in flux between human and machine. He has to be one or the other but since the film does not explicitly state which, we can consider the merits and demerits of both prospective forms.
Deckard is a figure steeped in seclusion: When we meet him he is living by himself in a quiet, lightless apartment that gives off a claustrophobic resonance. Ford’s character is very much a loner, a disagreeable antihero caught up in a busy haze that he clearly has no time for. Light has to fight tooth and nail to get some air time, otherwise darkness and shadow loom large.
Shots guided by Jordan Cronenweth’s deft hands often hone in on Deckard’s morose expression, his singular existence emphasised further by Vangelis’ stunning-yet-melancholic score. There might even be value in comparing Deckard and Blade Runner to Bill Murray’s Bob Harris in Lost in Translation, alongside each film’s respective score.
“How can it not know what it is?” Deckard poses the question in reference to Rachael (Sean Young), a replicant under the impression she is human. But is he actually questioning his own internal complex? The way he treats Rachael – unsympathetically breaking the news to her that she is not a person – is unorthodox and unkind, suggesting an inexperience around others perhaps brought on by his inability to understand himself.
It is a similar story later when the pair get intimate: Deckard is forceful, almost as if he is desperate to escape his personal isolation and can see a way out, can see a similar yearning, in replicant Rachael. When she ‘disappears’ in anguish over her true identity, Rachael actually goes looking for Deckard and saves his life. Perhaps Scott and writers Hampton Fancher and David Peoples are implying these characters have come to the realisation that inter-species comfort is their only way to evade loneliness.
Aside from identity strands, Blade Runner also considers how isolation can cloud morality. The replicants Deckard is tasked with eliminating, led by the creepily mesmerising Roy Batty (Rutger Hauer), need to find their corporate creator Dr. Tyrell (Joe Turkel) in order for them to extend their lives. The latter group crave collective survival whereas the former, Deckard, seeks to enforce terminal solitude.
Pris, a female replicant insurgent played by Daryl Hannah, preys on a lonely designer who has close links to Tyrell, taking advantage of his separation from civilisation in an Under the Skin-esque turn of events. The replicants are constantly shown working in tandem (or at least trying to) whereas the human characters all function apart: Deckard as a lone ranger, Sebastian as the aforementioned designer, and even Tyrell, whom we find alone in his room playing chess with a machine.
When Rachael asks Deckard if he has ever taken the empathy test that identifies artifice, he has no answer. By the end of the film we finally see Deckard refute isolation by running away with Rachael, and perhaps accepting his identity as a replicant. Or perhaps not.
Scott’s first return to the Alien universe brought with it many familiarities – the lone female survivor, the impending remoteness – but Prometheus also introduced a more complex agent: David the android (Michael Fassbender). This time when the camera has a peek around the ship at the start of the film, David is the solitary presence filling the steady silence.
David is in isolation from humanity because he (we’ll go with he) is not human. He is a literal loner in Prometheus. But Scott uses David’s uncanniness, his humanlike appearance and voice, to invert the norm. It also helps that Fassbender is a recognisable Hollywood star. And as it turns out, we, humanity, are actually the ones in isolation – again, the Prometheus crew are separated from home by millions of miles and a handful of years.
But Jon Spaihts and Damon Lindelof’s script opts to jab at the figurative. At one point, while donning a spacesuit he does not need, David says, “I was designed like this because you people are more comfortable interacting with your own kind. If I didn’t wear a suit it would defeat the purpose”. The Weyland Corporation has created a synthetic non-human solely to have it fit in with its human counterparts, to aid their quest away from isolation.
David is imperative to the crew’s success: He appears to run the ship when they are all in stasis; he identifies dangerous atmospheric changes; he even saves archaeologist Elizabeth Shaw’s (Noomi Rapace) life during a huge storm. The suggestion, quite indiscreetly, seems to be that without artificial intelligence humanity would be isolated from achievement, from discovery, and from the answer to the film’s central question: Who created us?
These grand notions surrounding humankind and seclusion can be localised by examining individual crew members. Charlize Theron’s corporate employee is cold, sort of like Deckard, but wants to be accepted. When Idris Elba’s captain follows up a sex proposal with, “Are you a robot?” a subtly downbeat Vickers obliges not the captain’s identity question, but his sex request. And much like the replicants in Blade Runner, Prometheus CEO Peter Weyland (Guy Pearce) wants to be saved from death.
It is Shaw, though, who is the most interesting case. The end of Prometheus yields another sole female survivor. A trembling Shaw exclaims, “I can’t do it anymore”. She is alone, truly separated from aid, until she hears David’s voice and feels a semblance of hope. Shaw is the only believer aboard a ship full of sceptics, scientists, and money-hoarders. Her isolation is also wrapped up in faith, which arguably abandons her as the film develops (she cannot conceive and then conceives a monster; she spends her life working towards meeting her maker and then her maker kills those around her).
Prometheus’ take on isolation is both hopeful and grim, but The Martian wholly falls under the tutelage of the former. Buoyed by a sprightly, energetic, and light-hearted air, Scott shows how isolation can bring out the best in humanity. Matt Damon’s stranded astronaut thrives both mentally and technologically because he has to, but also because solitude affords him time to thoroughly plan and execute tasks (such as growing potatoes). The film is a “feel-good hymn to human ingenuity,” according to Den of Geek’s Ryan Lambie, and was also a welcome shift in tone for Scott at that stage in his sci-fi career.
But all hope dies eventually, especially in the often bleak world(s) of science fiction. And in the form of Alien: Covenant, we see this decimation of hope. Scott both reinforces and slices through notions of isolation early on as he kills the captain of the Covenant, the husband of main character Daniels (Katherine Waterston), before introducing a crew made up of married couples.
Covenant charts humanity’s attempts to overcome isolation, exemplified in the crew’s central mission to lead their colonisation craft – populated by thousands of in-stasis colonists – to a remote planet. Unlike both the original Alien and Prometheus, there is significant personnel volume backing up the cause, a cause built around the desire for human connection between multiple planets.
We also see the crew fight back against isolative tendencies when they decide to uncover the source of a mysterious call. And this is where the crew’s willingness to connect with others backfires. For not only does their collective decision to explore result in the death of various crewmembers, it also reacquaints us with Prometheus’ David. Only, on this occasion, the Covenant unites David with an upgraded twin, Walter (Michael Fassbender).
No longer is David the ‘literal loner’. He now has a partner, or a muse, or a tool to further his own agenda. In Covenant, Scott and screenwriters John Logan and Dante Harper invert the liberal attributes of internationalism (or universalism, if we are talking space) by presenting a story that sees humanity’s attempt to discover new peoples, planets and species result in death – David has essentially been breeding Xenomorphs using human DNA, and unleashes said Xenomorphs on humanity.
Covenant, as such, also bears the hallmarks of an anti-colonisation movie. We might read it not as a parable against the virtues of internationalism, but as a warning that isolation is not always a cut-and-dry form of existence. Accordingly – forgetting for a moment the troubling binary symbolism set out by humans vs. monsters – the film echoes anti-imperialist sentiments, perhaps decrying the West’s warring tendencies or the European colonisation of Indigenous places and peoples.
Isolation as a form of anxiety. Isolation as a consequence of identity-crisis. Isolation as a technological problem. Isolation as a beacon of hope. Isolation as a warning against imperialism. One thing is for sure: You won’t feel isolated from thematic meaning while watching a Ridley Scott sci-fi film.
To unfurl my best impression of a sports commentator, Lion is, broadly speaking, a film of two halves. But unlike the insinuation invoked by said metaphor, these are two halves of consistent quality. There is no playing badly and then coming on to a game, or any downward spiral in fortune as the final minutes approach: It’s good and bad, and then it’s good and bad. Rather, the deviating halves come via a drastic change of scenery, of personnel and, in some ways, of mood. The first introduces us to young Saroo (Sunny Pawar) and his brother Guddu (Abhishek Bharate), their days spent scavenging adroitly in an effort to return home with milk and, presumably, other rations. They live in small, poor Indian village with their mother and sister, the former feeding her family by carrying rocks.
This might paint a picture of struggle, and there is struggle, but for around 20 minutes the screen is awash with sibling camaraderie, Saroo’s adorable willingness to put a shift in for the cause only matched in merit by Guddu’s unassailable duty of care. Plucked from obscurity — in Pawar’s case, an audition at school — the pair of young actors beam with authenticity in both their relationship on-screen and their presence in a sustenance-centric world. Like Room’s Jacob Tremblay, Sunny Pawar defies his inexperience and excels, possibly because said inexperience hasn’t yet afforded him the capacity to knowingly perform, and thus perform poorly. Instead we see the real kid, a bundle of energy and charisma, arms pumping like Usain Bolt on an Olympic track whenever he sprints to the next scavenging destination.
This sweetness sours when Guddu fails to return from a work shift, leaving Saroo stranded on a train bound for some faraway metropolis. Garth Davis’ film loses a bit of momentum as Saroo stumbles from locale to locale — the narrative gets stuck on a repetitive loop, compounding Saroo’s lost predicament beyond necessity. There is refuge in a tunnel with other lost children, a sleepover with a seemingly conscientious woman, and more, each encounter conveying the same message of volatility. You actually get enough of a sense of just how much trouble Saroo is in via Greig Fraser’s cinematography, which captures the vastness of an unknown landscape: car lights, train lights, street lights enmeshed in tightly packed, busy urban spheres and swamped externally by a sea of barren nature.
The film refocuses upon reaching Australia, Saroo’s new home, the youngster having been adopted by locals Sue and John Brierley (Nicole Kidman and David Wenham). We only spend a moment more in little Pawar’s company before Dev Patel takes over, playing an older Saroo on the cusp of hotel management study. This is also the point at which we meet Lucy (Rooney Mara), a fellow student and Saroo’s impending girlfriend. The actors have a chemistry that helps them work around their rapid-fire romance, and Mara in particular does well with insufficient screen time. She projects tender authority, determined to support Saroo but not defined by his quest to locate his family via Google Earth.
The Australia half, though for the most part engaging, stumbles with well-meaning intent. It tries to pitch itself as a multicultural reprieve, but somewhat loses sight of that in its postcolonial attempt to redress the prevailing Hollywood imbalance. Rather than spending time with birth mother Kamla (Priyanka Bose), Luke Davies’ screenplay privileges Sue’s emotional journey. She has a hard time dealing with Mantosh (Divian Ladwa), whom she and John adopted shortly after Saroo and who has failed to adapt to life following a turbulent childhood. Her appearances are bitty, not all-encompassing, but the notion that the Australian mother should command most of our sympathy doesn’t sit right with the film’s otherwise progressive platform. Indeed, the issue is captured in a scene where an emotionally wrought Sue laments the state of her family, speaking about a vision she had in her younger years that convinced her to adopt.
After its opening act the piece affords Kamla little screen time, and us little time to develop sufficient compassion for her following Saroo’s disappearance. This also speaks to a larger issue about the level of attention minority actors are afforded in Western cinema, and the consequences a lack of satisfactory attention can incur: Kidman has been nominated for an Oscar, whereas the likely equally talented Bose has not. I should note though that, to both Davis and Davies’ credit, life in Australia is far from glorified. Family tensions are at the fore, tensions in part generated by Saroo’s unwillingness to confide in Sue and John about his mission to find his birth mother. Patel particularly excels during these sequences of inner turmoil and we feel the weight of his character’s struggle.
Matching the fervour of a late winning goal (this sports metaphor should never have made it past the opening line; I can only apologise) Lion evokes a plume of bittersweet emotion as it reaches its conclusion. The moment makes the journey worthwhile, even if we, like Saroo, have had to navigate rugged terrain in order to get there.
Director: Garth Davis
Runtime: 1h 58mins
Starring: Sunny Pawar, Dev Patel, Rooney Mara, Nicole Kidman
Despite author Paula Hawkins’ protestations, The Girl on the Train is in many ways similar to Gone Girl. Structurally, individually, thematically — Tate Taylor’s film adaption feels like it could be set in the same deceitful world and the same deceitful suburban neighbourhood. Those who enter having seen Gone Girl (also adapted from a popular novel) will likely struggle to keep David Fincher’s film wholly out of mind for the duration of this new domestic horror show, just as Taylor’s movie struggles to escape the spectre of its superior predecessor: the main character, a woman hampered by emotional scarring, mellowly narrates her own miserable life, perking up only during self-constructed imagination sequences within which false scenarios play out (a perfect relationship, crucially). There’s a familiar aesthetic slickness too, white, crisp text decorating a black background each time we skip from present to past.
But most significantly, The Girl on the Train revisits Gone Girl’s wistful tale of a woman who yearns for an idealistic life that is never forthcoming. She is Rachel (Emily Blunt), an alcoholic devoid of any sort of plan. It’s apt that she spends most of her time aboard a train, going places without ever really getting anywhere. These journeys are less journeys and more pockets of time within which Rachel can ogle at the apparently superior lives of others, notably that of Megan (Haley Bennett) and Scott (Luke Evans), a couple she often sees from the train window in a state of embrace. Until one day that embrace doesn’t include Scott — or perhaps it does; Rachel’s perception isn’t exactly up to scratch — at which point perfect worlds crumble, and Megan goes missing.
“Are you alone?” “Yeah.” This first interaction tells us all we need to know about Rachel. (Or so we think.) Blunt wears her character’s alcoholism with raw fervour: lips cracked from sucking on a straw channelling vodka, shaky hands rendering her unable to properly apply lip balm, eyes watery, bloodshot, terminally lost in a daze. She is obsessed, her obsession with other people forming the basis for the film’s creeping milieu — the sense that something just feels off. Which is to say Rachel isn’t, or hasn’t, been particularly great company over the past few years. Pal and landlord Cathy (Laura Prepon) can attest to that. And still, we want to root for her because as humans our innate humanness calls upon us to empathise with those who are struggling, but also because Blunt affords Rachel a subdued sense of purpose and accountability. A speech at an AA meeting is quite devastating, hauntingly delivered by the actor.
Unfortunately Taylor and screenwriter Erin Cressida Wilson use alcoholism less as a character trait and more as a structural device. Which brings us to coherence, or the lack of it, an aspect which lets the film down. You can understand Taylor’s mindset; to view the world through his protagonist’s untrustworthy eyes, visualising a collection of blurry incidents rather than a natural arc. This is something that would likely work better with fewer key characters — there are at least six here, all interconnected in various ways. Keeping track of who knows whom from when and where is difficult enough, and that difficulty increases as the story hops from scene to scene without any palpable sense of time or space (we know which events are taking place in the past and in the present, but don’t get much of a feeling for timelines within each space).
Set in the midst of a winter of discontent, the outing draws upon classic Hitchcockian themes such as suspicion. The obvious comparison is Strangers on a Train, and indeed this focus on movement funds the suspicious mood. For people are constantly on the move. They might run as a form of exercise, or as way to temporarily exorcise any domestic demons. Others are seen figuratively running from the law, not that you would blame anyone for literally hightailing it from Allison Janney, superb as a police detective fully versed in the art of dressing-down. And there is the train itself, hanging on for dear life as gravity does its best to tear it from the tracks, loud and a bit unstable as all trains are. Echoing, in a sense, Rachel’s own daily existence.
This is the age of paranoia: Édgar Ramírez’s psychiatrist defiantly confirms his American citizenship when engaged in an otherwise innocuous conversation with a client. Given the film is set in New York, it is possible he has just heard Trump threaten to send non-Americans to the moon, thus we should cut him some slack. Rebecca Ferguson, as Anna, also succumbs to the neurotic atmosphere, frantically guessing laptop passwords in a bid to find out more about those around her. She is married to Tom (Justin Theroux) who used to be married to Rachel, and their nanny is Megan. It’s complicated. There does come a time, about halfway through, when you wonder if you care at all for anybody on-screen, at which point the piece loses momentum. Fortunately not for too long as some characters reignite, but you do have to survive a bunch of platonic conversations unable to maintain the paranoid air.
The Girl on the Train wants to be more uncomfortable than it is, and this becomes apparent when it plummets into unnecessarily nasty territory towards the end. Threads of emotional abuse and physical violence are explored only tentatively, perhaps because there are too many characters for the film to juggle and not enough time spent with each one (Rachel aside). But it is intriguing at worst, and there are signs in the minutiae of proceedings that the filmmakers know what they are doing. Look out for Rachel’s discreet reaction to a lipstick stain on a mug, and think about what said moment entails. It’s a terrific blink-and-you’ll-miss-it incident astutely pitched by Emily Blunt, who is worth the price of admission alone.
Starring: Sennia Nanua, Gemma Arterton, Paddy Considine, Glenn Close
Kids are taking over the world. Well, the worlds of pop culture and weighty entertainment. If it’s not a bunch of Spielbergian curiousos charming viewers eight times over in Stranger Things, it’s Jacob Tremblay comfortably matching his demonstrably more experienced counterparts with a powerhouse performance in Room. Today Sennia Nanua joins the not-so-Mickey-Mouse-Club, her turn as a next generation zombie-human in The Girl with All the Gifts at once endearing and domineering. And even a little amusing. That’s quite the trifecta.
Colm McCarthy brings M.R. Carey’s (credited as Mike Carey) mid-apocalyptic world to the silver screen, a world severely stunted by some sort of biological doomsday. Carey’s novel of the same name garnered much praise, which, when coupled alongside his extensive comic book writing portfolio, suggests he is doing something right. The penman may yet want to consider a screenwriting career if this is his default standard. He presents Melanie (Sennia Nanua), a child with fleshy cravings and the ability to interact as normal. When we first meet her she is hidden away in some sort of military base with many of her kind — her ‘classmates’ — and a selection of adult soldiers, scientists, and teachers. It’s not initially clear what the purpose of the locale is: a zone of Freudian experimentation usurping social and ethical norms, or a shelter from the horrors outside?
We quickly learn it is a bit of both, though the striking image of children wearing orange jumpsuits and strapped to wheelchairs feeds the former narrative (these sequences are probably not unintentionally dissimilar in a visual sense to familiar scenes in A Clockwork Orange). That it soon becomes clear said treatment is decidedly less harsh than what is going on elsewhere ought to give you an indication of the type of material we are dealing with. I hesitate to reveal more of the initial plot; not because doing so would spoil the film but because piecing together the early moral dilemmas as they play out on-screen is both a challenging and rewarding experience. Needless to say the setting soon changes and The Girl with All the Gifts transforms into a Monsters-esque road trip.
But back to Melanie, the film’s central presence. She is essentially a blank slate, or a dry sponge for lack of a better description, in that she desires knowledge as well as body parts and absorbs information with incredible endurance. Her favourite teacher is Helen Justineau (Gemma Arterton), a sort of Miss Honey figure who brightens up their bleak bunker home inhabited otherwise by those who refer to the children as “abortions” and treat them with contempt bred, perhaps understandably, from wariness. This attitude prevails throughout the film to varying degrees, some characters afraid but sympathetic, others driven solely by the scientific possibilities the zom-kids present. Dr. Caroline Caldwell (Glenn Close) is one of the latter, a medical professional who sees Melanie not as a human being but as a resource and a pathway to a potential cure. “They present as children, you know my opinion on that,” she insists. Emphasis on “present”.
Close excels as a pseudo-antagonist, stirring intentions born out of necessity rather than anything particularly sinister. Caldwell only dons the antagonist role because Carey’s writing characterises Melanie not as a resource but as an innocent child, his characterisation authenticated by Nanua’s poise. We feel compelled to side with Melanie because we can relate to her kindness and her appearance. Caldwell feels compelled to do her duty as a scientist in an endangered world running out of scientific solutions, which isn’t evil per se. Whenever zombies are involved comparisons with The Walking Dead are inevitable, but whereas that show has adopted a broadly romanticised us-versus-them approach, this feels more arduous, moral implications blurrier. It’s interesting precisely because there is no clear answer.
This world has seen the worst and now exists in a state of post-shock where terror no longer marinates. Now is the time for practicality, a mindset embodied by Caldwell: without hesitation she investigates the contents of a pram being pushed by a ‘hungry’ — an actual zombie, brainless — not put off by danger but rather spurred on by “gathering data, which is part of [her] mission statement”. Justineau, meanwhile, is clearly more concerned about the welfare of Melanie than her own, apparently consigned to whatever fate lies ahead. Arterton has the emotional burden to carry, her frequently exhausted expression not a consequence of physical exertion (she is more than capable in the field) but of her problematic attachment to Melanie.
The piece hits some of the usual genre beats but does so with enough quality to sustain a level of intrigue. We’ve witnessed the basic premise play out in films such as 28 Days Later and World War Z and, just like in those films, military personnel have a hand in proceedings here. What separates The Girl with All the Gifts from the pack, though, is its almost subliminal tone of humour. It’s an understated lightheartedness that feels genuine in a broken society already acclimatised to its brokenness. At one point Melanie, having just fed on some animals, blood tattooed onto her face, jovially reveals she is no longer hungry and the others can only look on in a collective state of horrified discombobulation. Paddy Considine’s Sgt. Eddie Parks benefits most from the humorous touch, able to escape an incoming hard-man caricature and develop into a rounded figure.
For those seeking the usual zombie fare, The Girl with All the Gifts has you covered. It’s as bloody and gory and gnarly as it is thought-provoking. Cristobal Tapia de Veer’s score spans the mood spectrum, incurring a feeling of discomfort with invasive brass entries. I was reminded of Shutter Island’s brooding soundtrack. With air raid sirens fulfilling the threat-based requirements, the sounds of trees swishing harmoniously and birds gently humming reflect the film’s thoughtful mantra. Nature, too, is character, sparse streets having been attacked by overgrown greenery, turning South East England into Pripyat, Ukraine. McCarthy’s film makes brilliant use of its £4 million production budget, and is well worth the price of admission.
Starring: Callie Hernandez, James Allen McCune, Valorie Curry
Netflix, for all of its cultural zeitgeist curating — yes, Stranger Things is wonderful and, yes, we should ramble on about it forever (or at least until the next new series hits in a few weeks) — is at its best when fulfilling the promise of its roots. In other words, when it functions as a library of untapped gems. I watched one of those gems a few weeks ago, a found footage film with a science fiction setting and horror proclivities, and a good one at that. Aside from strong performances and an increasingly eerie atmosphere, Sebastián Cordero’s Europa Report champions a found footage style that minimises the head-spinning amateur wobbliness we often have to endure, but which also maintains the unsettling sense of privacy invasion that found footage, at its best, should enact. Europa Report, released in 2013, struggled to find a theatrical audience.
Yet, here we are. Another found footage horror release towing the subgenre line, another mainstream commodity (though surprisingly not another box office victory). Filmmaking team Adam Wingard and Simon Barrett have cultivated, certainly in my eyes, an admirable reputation for undercutting genre tropes and flavouring their films with semi-satire. You’re Next isn’t perfect but it does throw bombs at horror clichés with amusing success. Even better, The Guest upholds taut thriller tendencies as it encourages us to revel in the villainy of its not-so-cookie-cutter lead. Therefore it is odd that Blair Witch, the duo’s newest offering, often falls so far by the witty, intelligent wayside.
We’ll start with the story: a group of nice-looking adventurers with age on their side travelling somewhere they shouldn’t because they reckon it is a good idea when everyone sat in the screening room and standing in the foyer knows it isn’t. The Gallows. As Above, So Below. Area 51. That sort of thing. Blair Witch sees the brother of The Blair Witch Project’s Heather Donahue head to the forests of Maryland in search of his missing sister whom he reckons is still alive. James (James Allen McCune) is joined by documentarian pal Lisa (Callie Hernandez) and their friends Peter (Brandon Scott) and Ashley (Corbin Reid).
The film revisits the final moments of The Blair Witch Project at the beginning, instantly alerting us to the grainy aesthetic of the original horror; in fact, one of this instalment’s redeeming features is its occasional use of an old camcorder to document events, a visual reminder of what came before. Elsewhere, the film uses up-to-date high-definition technology including earpieces embedded with mini cameras and a drone to shoot from above (the drone is never used to its full potential, barely fluttering above the forest foliage). Very little happens for half an hour, the characters merely learning how to work their equipment before heading to their destination. Although this isn’t time spent particularly interestingly, these minutes do at least paint those on-screen in a fairly genial light. James and Lisa are particularly amiable, neither pushy nor arrogant, both a far cry from genre caricatures.
It’s not until we the reach the Burkittsville creep-land that things begin to take a turn for the haphazard. The group arrange to meet with a couple wielding knowledge of the area in the hope that they will lead them to their desired location and then depart. But of course Lane (Wes Robinson) and Talia (Valorie Curry), indiscreetly hiding their collective kookiness, want to stick around as part of the deal. Because every scary excursion has to accommodate someone (or some people in this instance) willing to spout his/her supernatural inclinations at every opportunity. I should also note that by this point we’ve already heard one member of the party poke fun at the idea Heather is still alive. And shortly thereafter, another member of the party injures her foot. Which effectively means no running from The Bad Stuff.
There are spooky campfire tales, noises in the night, Wicker-Man-esque stick symbols, and folks wandering off alone. The inclusion of so many blatant tropes would be fine if the film then countered with either some brazen self-awareness (like in You’re Next), or at the very least a handful of genuine scares. But it’s not scary, in part because the camera contorts too violently in moments of would-be tension, disorientating us — yes — but never affording us the chance to engage with or understand what is happening on-screen. And I don’t think there is an awful lot of self-aware hilarity going on either. When the proverbial hits the fan, Lisa et al. appear much too freaked out for any of streaks of amusement to stick. I suppose the actors do offer the infrequent helping of light relief (Scott’s reaction to an infected cut), but in truth there is nothing for us to be momentarily relieved from.
The best scene actually involves said cut and, you guessed it, an unhealthy serving of oozetastic body-horror. Kudos to the prop masters and makeup artists for provoking legitimate yelps of disgust (at least that’s how the scene played with most of the audience in my screening). Elsewhere, a tree-climbing sequence places Foley workers in the foreground, branches creaking and murmuring to delightful effect, part of an OTT noise-fest that would make Toby Jones proud.
As the story advances, Blair Witch adopts more of a monster movie mantra, distinguishing itself from the paranormal tensions of its predecessor. We see glimpses of the creature, removing the disconcerting veil of uncertainty that covered the original and boosted its chilling potential. The ingredients fail to click, or maybe they just aren’t strong enough. Any potshotting nods, instances where the filmmakers look to knowingly nudge their well-versed audience, translate poorly. Besides, the film’s overabundant use of familiar genre commands would almost certainly render satirical swipes moot (see Deadpool). Wingard and Barrett will doubtless be back with something devilishly sweeter. This one just irks because it is a sequel to the prototypical found footage horror, the one that reinvented the game for better or worse, and it is timidly generic.
Release Date: June 17th, 2016 (US); July 29th, 2016 (UK)
Genre: Animation; Adventure; Comedy
Starring: Ellen DeGeneres, Albert Brooks, Ed O’Neill
You know the story by now: if something is successful and breeds enjoyment, chances are that something will have a successor. Gratification, after all, is a part of life. And it’s a significant part of the Hollywood experience too. When Finding Nemo director Andrew Stanton initially heard rumblings from Disney bosses about the possibility of a sequel to his 2003 underwater triumph, he balked at the prospect. But, as revealed in a 2013 interview with the Los Angeles Times, he has since had a change of heart, the director now willing to accept sequels are good for business. They pave a path for financial gratification. It’s up to filmmakers like Stanton, therefore, to ensure franchise entities are built atop the correct foundations. That is, sturdy storytelling and not paper money.
Which brings us to Finding Dory, Stanton’s tentatively conceived follow up to Finding Nemo and a sequel built, for the most part, atop the correct foundations. Whereas the previous outing cast Nemo (now voiced by Hayden Rolence) adrift, Finding Dory unsurprisingly sends Dory (Ellen DeGeneres) on a disorienting sprint across the ocean as she attempts to reunite with her long lost parents. Nemo’s father Marlin (Albert Brooks) is again part of the rescue mission, frustrated by Dory’s manic forgetfulness but caring and determined to see her safe return.
That Dory’s short-term memory loss again weaves its way into the humour bulk without negligence is commendable. Stanton and co-writer Victoria Strouse carefully craft amusing sequences that can only exist as a result of Dory’s amnesia — pick out any of her interactions with octopus Hank (Ed O’Neill) — but that refrain from using said amnesia as a target. The moments also work because they have us laughing alongside Dory; she recognises that in certain situations there is amusement to be drawn from her misfortune. “Don’t be such a Dory, Dory,” the blue-tang exclaims following a bout of forgetfulness. But being such a Dory is what endears her to us, and what helps make the film an enjoyable watch.
Nor do the writers stop short at humour; we are encouraged throughout to sympathise with Dory’s predicament. The main story unfolds around a handful of flashbacks which, though repetitive in content, familiarise us with Dory’s mother (Diane Keaton) and father (Eugene Levy). We know who to look out for, but for a period you do wonder whether or not Dory will recognise her family. Little happens during these splashes of the past, each snippet designed mainly to generate a sense of familial bond rather than develop our protagonist’s personality. It’s a decent idea that does at least propel this notion of love overriding hardship even if it doesn’t stimulate much drama.
This means much of Dory’s gravitas is derived not from the narrative, but from the recording studio. Ellen, her amiable voice honed over years of daytime talk show hosting, again affords Dory a wonderfully receptive sound. Let’s be honest: it wouldn’t take a whole lot of wayward writing to turn a forgetful, high energy former sidekick into a main character primed to get on our nerves, but Ellen’s easy listening ambience ensures nothing of the sort even threatens to happen.
Now, though, to the pièce(s) de résistance: Idris Elba and Dominic West as a pair of lazy sea lions. The actors nail the grumpiness of their animated companions, immediately punctuating the screen with a Cockney arrogance that brims with devious intent. They defy the fast-talking mantra laid bare elsewhere in the film: whereas Dory, Marlin, and the rest rattle off words as if they are in a Scorsese picture, the sea lions settle for a more chilled manner. They reserve their vocal velocity for Gerald (Torbin Xan Bullock), a fellow flipper who on numerous occasions attempts to climb atop their resting rock: the duo’s subsequent “Off! Off! Off!” war cry is hilarious.
The sea lions, named Fluke and Rudder for those keeping score, turn up during Marlin and Nemo’s search for Dory at a marine institute. The lions are a highlight, clearly, but our time spent with Marlin and Nemo generally isn’t as interesting as our time spent with Dory. (Perhaps this should not come as much of a surprise given the wild goose chase arc is essentially what we saw play out in Finding Nemo.) The marine institute does welcome more engaging action though, especially since this is the point at which the film whips out its Pixar badge, recalling the likes of Toy Story as it depicts the turbulent ingenuity evoked by a bunch of non-humans navigating a human locale.
I should note the animation itself, especially since the marine section of the film is where we really get to witness the visual prowess contained within the Pixar design ranks. Animation by nature provides a platform for unlimited imagination, but when working within a human world it can also pose something of an adaptation challenge. Getting the right balance between recognisable realism and kooky fantasy is key, as is not seeping into uncanny valley territory when promoting those imaginative tendencies — while it is crucial we see an octopus disguised as a baby in a pram, it is also imperative nobody is freaked out by the resultant visual. And while the antics are out there, the landscape itself shimmers with authenticity. The water texture is wonderful, for instance, especially when viewed from above ground.
Finding Dory is not as emotionally gripping as recent Pixar efforts — the comparison is strained, I admit, but this isn’t on the level of an Inside Out. Nor is it as thematically resonant: there is a point when we arrive at the marine institute where you think the writers are about to delve into the whole Sea World saga, but that thought never gets off the ground. Moments of wit are aplenty throughout though, and while there doesn’t seem to be enough story left for another adventure (unless we’re talking sea lion spin-offs), Stanton and co-director Andrew MacLane have commendably rinsed just about all they can from the series. Heck, they even mould the word “carp” into a one-liner with year-best potential. Incredible.